Why Adapting Video Game Technologies for the Classroom May Benefit Your Child

More and more schools are implementing gamification to encourage learning. Here's what you need to know

Photography by Jérôme via Flickr (cc)

Photography by Jérôme via Flickr (CC)

“Gamification” is the use of game-design thinking in non-game applications to make them more fun. It’s a concept that’s taking hold in Canadian classrooms, as some educators and technology companies make use of strategies and problem-solving techniques from video games, adapting them to motivate kids to learn.

For example, to encourage kids to read, one computer program, Lexica, uses cool graphics, plus the building aspects of a popular game like Minecraft. Students take books off virtual shelves and successfully complete reading exercises in order to collect customizable blocks and accessories for their imaginary worlds. By tapping into the natural, human desire to compete and play, these game-like methods make it easy to engage students with the curriculum.


Learn more on the latest issues and trends in the classroom:


7 responses to “Why Adapting Video Game Technologies for the Classroom May Benefit Your Child”

  1. […] Gamification in Schools and Why it Works […]

  2. […] Gamification in Schools and Why it Works […]

  3. […] the nail on the head by noting that as long as content and time is monitored, mobile devices can be viable educational tools for kids. Just ask any educational institution that’s integrating tablets into its curriculum. […]

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